Tag: manga

Watching Anime: Speed Racer

As with many successful anime tv series, Speed Racer started on the printed page. Tatsuo Yoshida’s original manga Mach GoGoGo (serialized between 1966 and 1968) emerged during Japan’s rapid modernization and automotive fascination. A product of its time, it combined elements of heroic storytelling, spy thrillers, and science fiction, inspired by both James Bond and Japanese racing culture. It followed Go Mifune (translated as Speed Racer in English), a hotheaded but honorable young driver who dreams of becoming a world-class racer with his technologically advanced Mach 5 car. Yoshida’s art was clean, dynamic, and expressive, prioritizing kinetic energy and sharp contrasts to match the speed-driven plot. The manga was unabashedly aimed at boys, with themes of courage, family loyalty, and justice, but it also delved into espionage, sabotage, and betrayal. The mysterious Racer X, secretly Speed’s brother, exemplified the manga’s melodramatic and moral complexity.

The anime version of Mach GoGoGo, titled Speed Racer in English, was a cultural milestone in the USA when it aired in syndication starting in 1967. Translated and dubbed by Trans-Lux Television, it became one of the earliest anime series to achieve mass American exposure. Its recognizable theme song, stilted dialogue, and frenetic pacing helped engrain it in the American pop culture memory, albeit more as camp than drama. Though typical of its era, the animation was limited, with repeated sequences that would make the show appear cheap to modern audiences. It also had some sort of moral simplicity, with episodes ending with clear lessons about perseverance, courage, and loyalty.

One thing that it introduced to Western audiences was the team structure typical of many anime, a core group of characters representing specific archetypes. A main hero (young, idealistic protagonist), a father figure (mentor, leader, or actual parent), an older brother figure (rival, protector, or mysterious ally), a token female (often love interest, emotional anchor, or action girl), and a little kid and/or pet (comic relief, mascot, or symbolic innocence).

Despite technical shortcomings, the anime was groundbreaking for its influence on later Western perceptions of anime and created a dedicated fanbase that saw Speed as more than just a race car driver. He was a symbol of virtue and speed in a chaotic world. That was never recaptured by the reboots made decades later.

Speed Racer X (1993), produced by Tatsunoko and dubbed by Saban Entertainment, was mired in legal issues and aired only sporadically before being pulled. Tonally, it tried to modernize Speed while maintaining the campy flair. Unfortunately, it failed to resonate with either original fans, who saw it as inauthentic, or a new generation, who found it bland and formulaic.

Speed Racer: The Next Generation (2008), a CGI animated series produced by Nickelodeon, was meant to tie into the live-action film’s release. The concept, a futuristic school for racers run by an aged Spritle (that was Speed’s younger brother), was conceptually odd and tonally confused. It felt more like a marketing product than a genuine creative endeavor. Poor writing, stiff animation, and weak characterization ensured it was quickly forgotten.

And then we have the live-action film Speed Racer (Wachowskis, 2008), a colossal disaster. It was a surreal experiment that failed both commercially and critically. Its ambition was undeniable, attempting to create a hyperreal aesthetic that mimicked anime visual grammar through CGI. The film was loud, saturated with candy-colored visuals, and jam-packed with kinetic action sequences that seemed torn from a video game more than a racetrack.

Not often do so many things go wrong in a single movie. Let’s list just a few. Visual Overload: The film’s hypersaturated palette and constant digital movement overwhelmed viewers rather than immersing them. Narrative Incoherence: Despite a relatively simple story, the movie was weighed down by flashbacks, tonal shifts, and overwritten dialogue. Mismatched Casting and Tone: While some performances (notably John Goodman and Susan Sarandon) showed warmth, the film veered from childish slapstick (Spritle and Chim-Chim) to heavy-handed anti-corporate allegory, never settling on a target audience. Disregard for Realism: The film’s physics-defying races and rubbery CGI cars removed any stakes from the action. It bombed at the box office, grossing $93 million on a $120 million budget, and was swiftly labeled a misguided failure.

Instead of embracing the stripped-down emotional clarity and kinetic storytelling of Yoshida’s manga and anime, the Wachowskis imposed a convoluted mythology. They turned Speed Racer into an epic, when it had always been a serial. They also tried to blend Looney Tunes humor (chimpanzee antics) with dark critiques of corporate corruption and existential racing philosophy. This tonal split alienated both children and adults. And the hyper-CGI aesthetic made everything feel intangible. Speed’s struggles, victories, and relationships felt like simulations rather than real emotions playing out in a grounded world.

Speed Racer, as a property, has endured because of its iconic characters, archetypal storytelling, and unique place in the history of anime. But nearly every attempt to revive or reinvent it has stumbled, none more extravagantly than the Wachowskis’ 2008 film. That disaster, while visually innovative, serves as a cautionary tale about the dangers of over-intellectualizing simple source material. What Speed Racer needs isn’t another reinvention, it’s a return to the track: fast, fun, and fearless.

Watching Anime: The Many Faces of Astro Boy

Astro Boy (Tetsuwan Atom) is more than just a cartoon character. He’s a cornerstone of modern Japanese pop culture and a foundational figure in global science fiction storytelling. Created by Osamu Tezuka, the so-called “God of Manga”, Astro Boy first appeared on the printed page in 1952, eventually becoming the star of Japan’s first major animated television series in 1963. Astro is instantly recognizable with his big round eyes (according to Tezuka, inspired by Disney’s Bambi), jet-powered limbs, and heart of gold. But behind his charming appearance lies one of fiction’s most poignant origin stories: a tale of loss, abandonment, identity, and artificial humanity.

Tezuka, a trained medical doctor turned artist, was deeply influenced by Western literature, animation, and post-war trauma. His work often combined fantastical science fiction with deep human concerns. With Astro Boy, he created a character who was simultaneously a child, a weapon, and a mirror for human fears and hopes in an age of rapid technological change.

Astro’s origin story (rebuilt and reimagined across manga, tv, and film) reveals not just changing artistic styles, but also evolving philosophies of life, death, and what it means to be human.

One of Tezuka’s clearest inspirations for Astro Boy was Carlo Collodi’s Pinocchio. Like Geppetto’s wooden puppet, Astro is a creation born of love and grief, a substitute for a lost or absent child. And like Pinocchio, Astro must embark on a journey of self-discovery, confronting internal doubt and external hostility to become “real” in an emotional, if not biological, sense.

However, whereas Pinocchio centers on the transformation of a puppet into a human boy, Astro Boy reverses the trajectory. Astro is built to resemble a real boy but gradually realizes he is not human and never will be. His tragedy lies not in wanting to become human per se but in wanting to be accepted as he is. The constant tension between how he is perceived (a machine, a tool, a weapon) and how he sees himself (a boy with emotions and conscience) makes Astro a far more tragic and modern figure than Pinocchio.

Tezuka’s Astro Boy manga (1952–1968) begins with the death of Dr. Tenma’s young son Tobio in a car accident. Unable to cope with the loss, Tenma creates a robotic duplicate in Tobio’s image, Astro. At first, he believes the robot can fill the void in his heart, but when Astro fails to grow like a real child, Tenma goes cold and eventually sells him to a circus. It is Professor Ochanomizu who later rescues Astro, recognizing his potential and giving him purpose.

This origin emphasizes emotional realism and moral ambiguity. Tenma is both a grieving father and a failed god, a man who tries to cheat death and ends up compounding his tragedy. The story subtly explores whether love for a child must depend on their humanity or whether even a robot can deserve compassion. Astro’s journey is as much internal as external: a search for dignity, acceptance, and autonomy.

The 1963 Astro Boy anime series marked the birth of Japanese tv anime. Targeted at children and produced with limited resources, this version simplifies the manga’s origin story. Tenma still creates Astro after losing his son but abandons him with far less cruelty. Astro quickly transitions into a noble superhero, fighting crime and injustice with a smile.

What’s lost in psychological complexity is gained in accessibility. This version frames Astro as a cheerful icon of modernity, reflecting the era’s post-war optimism. Technology is seen not as a danger but as a friend, something to be embraced. Astro becomes less of a tragic figure and more of a model child: brave, honest, and kind.

The 1980 Astro Boy reboot attempts to restore some of the manga’s emotional depth. Dr. Tenma’s grief is shown with greater gravity, and Astro’s feelings of rejection are more fully explored. The show gives more time to his struggle to understand human behavior, emotion, and his place in society.

This version straddles two audiences: children and nostalgic adults. It maintains the accessibility of the 1963 series but reintroduces key philosophical questions. Can a machine feel love? Should robots have rights? What is the soul? It pushes Astro toward a more mature role, not just as a hero but as a child grappling with adult truths.

Astro Boy‘s 2003 adaptation is the most mature and morally complex. Created for the franchise’s 40th anniversary, it leans into the tragedy of Astro’s origin. Dr. Tenma becomes an obsessed and ultimately villainous figure. After failing to recreate Tobio, he rejects Astro not just emotionally but violently, erasing his memories and casting him into the world alone. Astro only learns about his origin in episode seven.

This version uses Astro’s story to critique social prejudice, AI ethics, and systemic inequality. Robots in this world are oppressed, segregated, and often exploited, echoing real-world histories of racism and classism. Astro becomes a hero and a figure of compassion and forgiveness in a society that dehumanizes him. It reflects the anxieties of its time: fears of surveillance, terrorism, and technological dehumanization. Where earlier versions asked “can robots be human?”, the 2003 series asks “how should we treat the ‘other’, even if it’s not human?”

In the 2009 CG-animated feature, produced by Hong Kong-based Imagi Animation Studios, Astro Boy is given a slick redesign and a simplified origin. Dr. Tenma (voiced by Nicolas Cage) creates Astro after Tobio’s death, rejects him briefly, but is quickly forgiven and redeemed. The story turns into a standard “chosen one” narrative: Astro runs away, finds friendship among outcasts, and returns to save the city from a militaristic villain (voiced by Donald Sutherland). Absent is the thematic depth of earlier versions. Gone are the questions of identity, suffering, or systemic bias. Instead, we get a story of self-acceptance and family-friendly adventure, in line with Hollywood animation conventions. While visually polished, the film loses the existential core of Tezuka’s creation.

Among Astro’s many foes, Pluto stands apart. Created by another scientist to destroy the world’s strongest robots (including Astro), Pluto becomes a tragic figure. In the original manga, he is a tool of hatred who slowly develops a sense of conscience, eventually refusing to kill and sacrificing himself. Pluto’s role is critical: he is Astro’s dark mirror, a machine built for war who comes to yearn for peace. Their confrontation is not just a battle of strength but a clash of ethics. Tezuka uses Pluto to explore how even “evil” machines can change, and whether morality is hardwired or learned.

This relationship was so rich that it became the centerpiece of Naoki Urasawa’s critically acclaimed manga Pluto (2003–2009), a noir-style reimagining that reframes Astro and Pluto’s story for adults, pushing the themes of trauma, war, and identity even further.

One of the most haunting aspects of Astro’s character is that he can never grow up. Built to resemble a 9-year-old boy, he is physically frozen in time, despite gaining wisdom, experience, and pain. Unlike Pinocchio, he will never become a “real boy”. Unlike other child heroes, he cannot age into adulthood.

This places him in the lineage of figures like Peter Pan, the boy who never grows up, and Claudia from Interview with the Vampire, the child turned immortal, cursed to stay young while her mind matures. Like Claudia, Astro’s eternal youth becomes a prison, especially in versions like the manga and the 2003 anime, where his longing for identity and love is rejected because of what he is. His childlike body disarms those around him but also prevents him from being taken seriously. He is too young to be feared, too artificial to be loved, and too powerful to be ignored. A poignant paradox that gives him enduring pathos.

© 2026 Zander Dulac

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