Tag: movies (Page 1 of 2)

The Innocents: essence of the fantastic

Henry James’s novella The Turn of the Screw is famous for being slippery. Are the ghosts real, or is the governess losing her mind? The 1961 film The Innocents keeps that same spirit of uncertainty, but instead of James’s careful prose, it uses images, sound, and atmosphere to create doubt. The story is essentially the same, but the movie sharpens the tension, leaning into the creepy sexuality and suppressed desire that James only hinted at. Where the book makes you question every line, the film makes you question every shot.

The script started with a stage adaptation, but Truman Capote was brought in to rewrite it. His influence is evident in the sharp, suggestive dialogue and in how the children’s eerie maturity is conveyed without feeling overdone. Capote gave the film its double edge: everything can be read two ways, as either a genuine haunting or as the governess projecting her fears and repressed desires. That balancing act is what makes the movie so unsettling.

Director Jack Clayton avoids cheap scares. Instead, he lets silence and stillness work on you until a sudden figure in a window or a whisper in the dark lands like a thunderclap. His staging is deliberate: characters are positioned like pieces on a board, with distance and movement telling you just as much as the dialogue. The effect is slow-burning dread that never quite gives you release.

The black-and-white photography by Freddie Francis is breathtaking. He plays with overexposed whites, deep shadows, and reflections so that even a bright garden feels uncanny. Ghostly shapes seem to appear naturally in the frame, with no special effects needed. Wide shots capture everything in sharp focus, forcing you to wonder if that shadow in the corner is real or just your imagination. This isn’t just pretty camerawork, it’s cinematography designed to make you doubt your own eyes.

Deborah Kerr is the movie’s anchor. She plays the governess with total conviction, which is scarier than if she’d gone for hysteria. You believe she cares for the children, but her intensity makes you worry she’s also dangerous. Kerr was older than the governess in the book, which works brilliantly, as she feels like someone who has kept her emotions bottled up for years, now cracking under the strain. The final scenes wouldn’t hit nearly as hard without her layered performance.

Literary critic Tzvetan Todorov defined the “fantastic” as that moment when you can’t decide if something is supernatural or just psychological, and you’re stuck in that hesitation. The Innocents is a textbook case. Every ghost sighting can be explained naturally, and every “rational” explanation leaves room for the uncanny. The film never tips its hand, and that’s why it lingers so powerfully.

The Turn of the Screw has been filmed many times, but most versions stumble by taking too firm a stance one way or the other. Some make it a straight ghost story, others a psychological breakdown. A few are handsome productions, but none capture the same knife-edge uncertainty. The 2020 film The Turning tried but felt contrived. Probably the closest spiritual successor isn’t even an adaptation: Alejandro Amenábar’s The Others (2001), which gets the atmosphere and ambiguity right (up until the final reveal).

The Nightcomers (Michael Winner, 1972), intended as a prequel, demonstrates precisely how to ruin this kind of story. By providing us with an explicit backstory about Quint and Miss Jessel (with Marlon Brando as Quint), it explains what James and Clayton wisely left ambiguous. Instead of mystery, we get tawdry melodrama. The children’s corruption is spelled out, and the air of dread collapses into cliché. In trying to “fill in the blanks”, the movie drains away all the power of the original.

Mike Flanagan’s Netflix miniseries The Haunting of Bly Manor combines James’s story with other works of his, reframing it as a tale of love, grief, and memory. It’s beautifully acted and emotionally satisfying, but it isn’t The Innocents. Where Clayton’s film keeps you trapped in doubt, Bly Manor builds a mythology of ghosts and explains how they work. It goes for catharsis instead of unease. As a result, it’s touching but far less haunting.

Final word: The Innocents remains the gold standard. Capote’s sly script, Clayton’s restrained direction, Francis’s brilliant visuals, and Kerr’s magnetic performance combine to make a film that never gives you an answer. It’s that refusal to resolve the mystery that makes it unforgettable.

Three Dredds

I’ve recently had the chance to see two movies I had never seen, Judge Dredd (Danny Cannon, 1995) and Dredd (Pete Travis, 2012). They are both adaptations of the comic strip Judge Dredd, but they differ significantly from each other.

Judge Dredd first appeared in 1977 in 2000 AD, a British weekly anthology comic, created by writer John Wagner and artist Carlos Ezquerra. The strip was a reaction against both American superhero excess and the bleak prospects of late-20th-century urban life. The setting, Mega-City One, was a sprawling dystopian metropolis stretching along the American eastern seaboard, plagued by crime, unemployment, and social decay.

Dredd himself was conceived as the ultimate law enforcer: judge, jury, and executioner rolled into one. He wore a militaristic uniform with oversized pauldrons, hid his face behind a helmet, and spoke in terse, authoritarian commands. The character was never meant to be a hero in the traditional sense. Instead, the comics satirized authoritarianism, policing, and state power. The world of Judge Dredd is one in which the law is absolute but also absurd, reflecting anxieties about fascism, militarization, and the erosion of civil liberties.

A key point is that Wagner and Ezquerra didn’t present Dredd as purely admirable or purely villainous. He was both protector and oppressor, embodying the contradictions of a society that sacrifices freedom for security. This ambivalence made the strip unique: readers could cheer for Dredd’s brutal efficiency one moment and recoil at his inhumanity the next.

The first significant attempt to bring the character to the screen was the 1995 film, Judge Dredd, directed by Danny Cannon and starring Sylvester Stallone. Hollywood, however, took significant liberties, as it often does. The movie largely abandoned the satirical edge of the comics in favor of a more conventional action hero flick.

Two controversial choices defined this adaptation. First, Stallone removed the helmet for much of the film, undermining one of the character’s essential traits. In the comics, Dredd’s facelessness symbolizes his role as an impersonal instrument of the law. By showing his face, the movie personalized him, trying to turn him into a sympathetic action hero. And then there’s the tone shift. Instead of a biting critique of authoritarian justice, the film leaned on big explosions and campy humor. Rob Schneider’s annoying comic-relief sidekick, created just for the movie, epitomized this tonal mismatch.

The socio-political undertones were diluted. The movie glossed over issues like corruption and cloning, instead favoring an individualistic narrative where Stallone’s Dredd proves his innocence and defeats his evil twin. Rather than questioning the legitimacy of a justice system where one man can sentence citizens on the spot, the film framed Dredd as a misunderstood hero whose authoritarian streak was simply misapplied by others.

This 1995 version attempted to graft the DNA of Judge Dredd onto the template of a mid-90s blockbuster, featuring big sets, one-liners, and uncritical thinking. The satire and ambiguity of the source material were sacrificed in favor of marketable heroics.

Seventeen years later, Pete Travis’s Dredd, with Karl Urban in the title role, corrected many of its predecessor’s missteps. Urban kept the helmet on throughout, preserving the character’s anonymity and symbolism. The tone was stripped down, brutal, and unflinching, definitely closer to the original grim satire.

The film centers on a single day in Mega-City One, with Dredd and rookie Judge Anderson (this character exists in the comics, but is far from being a rookie) trapped in a mega-block under siege by a drug lord, Ma-Ma. The plot is minimalist, almost claustrophobic, but it highlights key elements of the Dredd mythos.

It’s about the system, not the man. Dredd is not a maverick but an avatar of institutional justice. He doesn’t question the system, he enforces it ruthlessly. His humanity is glimpsed only in subtle ways, primarily through his mentorship of Anderson.

Violence is part of the routine. The film portrays violence with a grim realism. The saturation of slow-motion drug sequences contrasts with Dredd’s mechanical efficiency, underscoring the dehumanizing effects of both crime and policing.

There’s always socio-political commentary. While not overtly satirical, the film critiques a society where entire populations are warehoused in high-rise blocks, policed by authoritarian judges. Anderson’s psychic empathy provides a faint counterweight, reminding viewers that the Judges’ system is ultimately inhuman.

Unlike the 1995 movie, Dredd doesn’t try to make its protagonist lovable. He is the law, nothing more, nothing less. The world here is bleak but consistent: when society collapses, authoritarianism fills the vacuum, but at the cost of individuality and compassion.

I found it interesting to compare specific details in the two adaptations, such as Dredd’s uniform and the depictions of Mega-City One. Stalone wears what appears to be a spandex or Lycra bodysuit, which is remarkably close to what we see in the comics. However, on screen, the costumes look theatrical, flashy, and even campy. Instead of intimidating authoritarian uniforms, they read like superhero cosplay. Urban wears leather and Kevlar-style armor, designed to resemble real-world riot gear combined with tactical SWAT outfits. They kept the helmet, badge, shoulder armor, and overall silhouette, but toned down the bright colors and cartoon exaggerations. Boots and gloves are black, the eagle is muted bronze instead of blaring gold, and the armor looks worn and functional. Not comic-accurate in color or extravagance, but they’re far more convincing in a live-action dystopia. We see the same contrast with the environment. The 1995 Mega-City One is highly futuristic, neon-lit, vertical, like Blade Runner on steroids. Numerous CGI cityscapes, flying vehicles, and giant billboards. It looks like an over-designed movie set rather than a chaotic, lived-in society. The 2012 Mega-City One is a grittier, more grounded interpretation. From afar, it appears as a sprawl of crumbling modern cities, with mega-blocks rising like concrete fortresses amid a sea of urban decay. On the ground, it resembles Detroit or Baltimore with added dystopian rot: graffiti, gang-ruled projects, bleak streets. This nails the tone of Mega-City One as a decayed, crime-ridden society on the brink of collapse.

In conclusion, the 1995 movie incorporates some authentic details (clone origin, Rico, Fargo, Mega-City One, Cursed Earth), but reshapes them into a Hollywood-friendly narrative: the wrongly accused hero, the evil twin, the wise mentor, and the comic-relief sidekick. The comics were far more satirical, cynical, and episodic, whereas the movie attempted to mold Dredd into the conventional blockbuster protagonist. The 2012 Dredd doesn’t try to adapt any single classic storyline, instead it condenses the world’s essence into a tight, brutal scenario. It’s more faithful in spirit than the 1995 film because it retains the helmet, the authoritarian tone, and the oppressive city, but it strips away the comic’s satirical absurdity in favor of realism.

Watching Anime: Speed Racer

As with many successful anime tv series, Speed Racer started on the printed page. Tatsuo Yoshida’s original manga Mach GoGoGo (serialized between 1966 and 1968) emerged during Japan’s rapid modernization and automotive fascination. A product of its time, it combined elements of heroic storytelling, spy thrillers, and science fiction, inspired by both James Bond and Japanese racing culture. It followed Go Mifune (translated as Speed Racer in English), a hotheaded but honorable young driver who dreams of becoming a world-class racer with his technologically advanced Mach 5 car. Yoshida’s art was clean, dynamic, and expressive, prioritizing kinetic energy and sharp contrasts to match the speed-driven plot. The manga was unabashedly aimed at boys, with themes of courage, family loyalty, and justice, but it also delved into espionage, sabotage, and betrayal. The mysterious Racer X, secretly Speed’s brother, exemplified the manga’s melodramatic and moral complexity.

The anime version of Mach GoGoGo, titled Speed Racer in English, was a cultural milestone in the USA when it aired in syndication starting in 1967. Translated and dubbed by Trans-Lux Television, it became one of the earliest anime series to achieve mass American exposure. Its recognizable theme song, stilted dialogue, and frenetic pacing helped engrain it in the American pop culture memory, albeit more as camp than drama. Though typical of its era, the animation was limited, with repeated sequences that would make the show appear cheap to modern audiences. It also had some sort of moral simplicity, with episodes ending with clear lessons about perseverance, courage, and loyalty.

One thing that it introduced to Western audiences was the team structure typical of many anime, a core group of characters representing specific archetypes. A main hero (young, idealistic protagonist), a father figure (mentor, leader, or actual parent), an older brother figure (rival, protector, or mysterious ally), a token female (often love interest, emotional anchor, or action girl), and a little kid and/or pet (comic relief, mascot, or symbolic innocence).

Despite technical shortcomings, the anime was groundbreaking for its influence on later Western perceptions of anime and created a dedicated fanbase that saw Speed as more than just a race car driver. He was a symbol of virtue and speed in a chaotic world. That was never recaptured by the reboots made decades later.

Speed Racer X (1993), produced by Tatsunoko and dubbed by Saban Entertainment, was mired in legal issues and aired only sporadically before being pulled. Tonally, it tried to modernize Speed while maintaining the campy flair. Unfortunately, it failed to resonate with either original fans, who saw it as inauthentic, or a new generation, who found it bland and formulaic.

Speed Racer: The Next Generation (2008), a CGI animated series produced by Nickelodeon, was meant to tie into the live-action film’s release. The concept, a futuristic school for racers run by an aged Spritle (that was Speed’s younger brother), was conceptually odd and tonally confused. It felt more like a marketing product than a genuine creative endeavor. Poor writing, stiff animation, and weak characterization ensured it was quickly forgotten.

And then we have the live-action film Speed Racer (Wachowskis, 2008), a colossal disaster. It was a surreal experiment that failed both commercially and critically. Its ambition was undeniable, attempting to create a hyperreal aesthetic that mimicked anime visual grammar through CGI. The film was loud, saturated with candy-colored visuals, and jam-packed with kinetic action sequences that seemed torn from a video game more than a racetrack.

Not often do so many things go wrong in a single movie. Let’s list just a few. Visual Overload: The film’s hypersaturated palette and constant digital movement overwhelmed viewers rather than immersing them. Narrative Incoherence: Despite a relatively simple story, the movie was weighed down by flashbacks, tonal shifts, and overwritten dialogue. Mismatched Casting and Tone: While some performances (notably John Goodman and Susan Sarandon) showed warmth, the film veered from childish slapstick (Spritle and Chim-Chim) to heavy-handed anti-corporate allegory, never settling on a target audience. Disregard for Realism: The film’s physics-defying races and rubbery CGI cars removed any stakes from the action. It bombed at the box office, grossing $93 million on a $120 million budget, and was swiftly labeled a misguided failure.

Instead of embracing the stripped-down emotional clarity and kinetic storytelling of Yoshida’s manga and anime, the Wachowskis imposed a convoluted mythology. They turned Speed Racer into an epic, when it had always been a serial. They also tried to blend Looney Tunes humor (chimpanzee antics) with dark critiques of corporate corruption and existential racing philosophy. This tonal split alienated both children and adults. And the hyper-CGI aesthetic made everything feel intangible. Speed’s struggles, victories, and relationships felt like simulations rather than real emotions playing out in a grounded world.

Speed Racer, as a property, has endured because of its iconic characters, archetypal storytelling, and unique place in the history of anime. But nearly every attempt to revive or reinvent it has stumbled, none more extravagantly than the Wachowskis’ 2008 film. That disaster, while visually innovative, serves as a cautionary tale about the dangers of over-intellectualizing simple source material. What Speed Racer needs isn’t another reinvention, it’s a return to the track: fast, fun, and fearless.

The Yokai Trilogy

Yokai are a category of supernatural monsters from Japanese folklore. They encompass a wide range of beings, from mischievous spirits to fearsome monsters, and are often associated with strange phenomena and unexplained events. In the late 1960s, Daiei Studios created a trilogy of films with this theme, managing to make each one distinct from the others, much like the yokai themselves.

Yokai Monsters: 100 Monsters (original title: Yōkai Hyaku Monogatari, literally One Hundred Yōkai Tales), released in 1968, is the first in the trilogy. Directed by Kimiyoshi Yasuda (better known for his work on the Zatoichi series), the film combines Edo-period ghost storytelling traditions with practical effects and folkloric imagery, weaving a moralistic parable into a tapestry of the supernatural.

Although it often suffers from tonal inconsistency and dated effects, 100 Monsters holds historical and cultural importance as an early cinematic attempt to visualize Japan’s rich folkloric tradition of yokai through live-action. The film bridges classical kaidan (ghost story) aesthetics with the more commercial jidaigeki (period drama) and tokusatsu (live-action films or tv shows that make heavy use of special effects) traditions of postwar Japanese cinema.

At its core, 100 Monsters is a morality tale disguised as a ghost story. A greedy land developer and a corrupt magistrate team up to destroy a tenement and sacred shrine to build a brothel, disregarding both the law and spiritual taboos. Their actions include disrupting a traditional hyaku monogatari (one hundred tales) ghost-story gathering, in which participants extinguish one candle for every story told.

The narrative progresses slowly, focusing more on human greed, oppression, and sacrilege than on the yokai themselves. In fact, supernatural events are mostly confined to the third act, creating a stark contrast between the mundane and the uncanny. The film uses yokai as agents of karmic justice, as the eventual supernatural vengeance is not just a horror spectacle but a cosmic rebalancing against injustice.

The effects, while primitive by modern standards, rely on a mix of suitmation (actors in costumes), puppetry, and practical trickery. The yokai designs are based on classical emaki (picture scrolls), particularly those by Toriyama Sekien. This dedication to traditional imagery gives the creatures a unique cultural authenticity rarely seen in Western monster films of the same era. Among the yokai we see the classics kasa-obake (the hopping umbrella ghost), rokurokubi (the woman with a stretching neck), and noppera-bō (the faceless ghost).

Akira Ifukube (best known for scoring the first Godzilla) provides a subdued yet ominous score that complements the restrained pace. The use of silence and ambient sound also enhances the tension, particularly in scenes leading up to the yokai appearances.

However, the film struggles to maintain a consistent tone. The slow buildup and excessive focus on corrupt landlords and local politics, while thematically relevant, may test viewers’ patience. This makes the final act, where yokai finally appear, feel both rewarding and too little, too late.

Yokai Monsters: Spook Warfare (original title: Yōkai Daisensō, literally The Great Yokai War), also released in 1968, is the second entry in Daiei Studios’ yokai trilogy. Directed by Yoshiyuki Kuroda and released just months after 100 Monsters, this sequel pivots dramatically in tone, structure, and style. Where 100 Monsters was a slow-burning, moralistic kaidan (ghost story) steeped in atmospheric dread and karmic retribution, Spook Warfare gleefully transforms the yokai into active protagonists in a supernatural adventure. The result is a surreal genre mashup: part horror, part tokusatsu action, part children’s fantasy, and entirely sui generis. While it lacks the moral depth and thematic gravity of its predecessor, Spook Warfare succeeds through sheer visual invention and its unprecedented commitment to yokai spectacle. It’s campy, chaotic, and utterly unique.

The film opens in ancient Babylon, where a demon named Daimon (styled after a Western vampire or necromancer) is awakened from a long slumber. After arriving in feudal Japan via a possessed statue, Daimon promptly kills a magistrate and assumes his form, ruling the town with dark magic and feeding on human blood. The local yokai detect the foreign presence and begin to mobilize in defense of their homeland.

This east-vs-west supernatural conflict propels the plot. Unlike the minimal yokai presence in 100 Monsters, here the yokai are fully active agents with personalities, motivations, and even battle strategies. They unite, squabble, and fight like a supernatural resistance force.

But Spook Warfare takes a sharp turn toward the whimsical. While still set in a historical period, the film eschews the moody austerity of 100 Monsters for a playful, even goofy tone. The yokai are no longer eerie omens of spiritual judgment, they’re now folk heroes. This tonal shift broadens the film’s appeal to younger audiences while also reflecting the growing popularity of yokai in children’s media, particularly through the work of manga artist Shigeru Mizuki. This comes at the cost of emotional depth. Themes like cultural identity, tradition, and collective resistance are hinted at but rarely explored in detail. The film is more about fun than fear, more spectacle than story.

A potentially deeper layer lies in the framing of the villain. Daimon is explicitly foreign: Babylonian, vampiric, with Western-style robes and magic. His invasion of Japan and possession of a magistrate could be read as an allegory for cultural intrusion, colonialism, or postwar Westernization. The yokai’s defense of their native land might represent a kind of folkloric nationalism: Japan’s traditional spirits defending cultural identity against a foreign evil. Yet the film doesn’t explore this with any real nuance. It’s more a structural motif than a fully realized allegory.

Yokai Monsters: Along with Ghosts (original title: Tōkaidō Obake Dōchū, literally The Haunted Journey Along Tōkaidō), released in 1969, is the third and final entry in Daiei Studios’ trilogy. Co-directed by Yoshiyuki Kuroda (Spook Warfare) and Kimiyoshi Yasuda (100 Monsters), the film returns to a more somber, morally grounded tone reminiscent of the first film, diverging sharply from the colorful playfulness of Spook Warfare. It is less of a yokai showcase and more of a traditional jidaigeki (period drama) with supernatural overtones.

This fusion of ghostly folklore with a grim tale of vengeance and redemption makes Along with Ghosts the most narratively serious and dramatically intense of the trilogy, but also the least fantastical. While its yokai elements are used sparingly, they remain thematically integral, acting as both symbolic and literal agents of justice.

The film opens with a treacherous act: an old man witnesses the murder of a courier before he can deliver crucial legal documents meant to stop a criminal gang, and then is he is also murdered. His young granddaughter, Miyo, becomes the target of the villains, and the film follows her perilous journey along the old Tōkaidō Road as she seeks safety and justice. A wandering swordsman with a mysterious past, closer to a ronin archetype than a folkloric figure, comes to her aid.

The yokai in this entry are peripheral but potent. Unlike in Spook Warfare, where they’re protagonists, or in 100 Monsters, where they’re manifestations of spiritual retribution, here they are ghostly echoes that haunt the edges of a brutal human world. Their appearances are minimal and atmospheric, usually connected to locations desecrated by violence or injustice.

The narrative structure is more conventional: a straight revenge-pursuit drama with clear moral stakes punctuated by moments of supernatural intervention. The emotional center is Miyo, whose innocence and suffering lend the film its gravitas. As with the previous two films, Along with Ghosts frames its story around the consequences of moral corruption. The film is a condemnation of human cruelty, particularly that inflicted upon the vulnerable, like women, children, and the elderly. The yokai are not the cause of fear, they are the consequence of wrongdoing.

Stylistically, Along with Ghosts is darker, more violent, and less fantastical than its predecessors. The directors employ a muted color palette and minimal musical scoring to create an oppressive and eerie atmosphere. Much of the film takes place in forests, graveyards, and rural roads, giving it the feel of a ghostly travelogue through haunted Japan.

The adorable child actress playing Miyo (Masami Furukido) delivers a notably moving performance. Her fear, tenacity, and innocence are all convincingly rendered. The ronin protector (Kôjirô Hongô), while archetypal, provides a stoic counterbalance and channels the genre conventions of the silent defender. The villains, as in many jidaigeki of the era, are unambiguously wicked, cowardly, greedy, and contemptuous of tradition. Their downfall, precipitated by ghostly visitations, feels less like plot convenience and more like the fulfillment of cosmic justice.

So 100 Monsters was a folkloric sermon inside a kaidan (ghost story), Spook Warfare was a tokusatsu yokai adventure that played like a Saturday morning cartoon, and Along with Ghosts was a revenge road drama with yokai as haunting punctuation marks. In this sense, the trilogy moves full circle: from dread, to spectacle, back to dread but now filtered through tragedy.

Reinventing the myth of Jason and the Argonauts

After watching Ray Harryhausen’s three Sinbad movies (see Traveling with Sinbad and Ray Harryhausen), I wanted to rewatch Jason and the Argonauts, and this week I did just that.

Jason and the Argonauts (Don Chaffey, 1963) remains one of the most enduring cinematic retellings of Greek mythology. Not because of narrative accuracy but because of its visionary special effects, evocative score, and mythic tone. Though the film adapts the ancient myth of Jason’s quest for the Golden Fleece, it does so with considerable creative liberty, transforming the story into a fantasy epic for mid-20th-century audiences. At the heart of its enduring appeal is Ray Harryhausen’s groundbreaking stop-motion animation and Bernard Herrmann’s thundering orchestral score, all set against the sun-drenched ruins and coastlines of southern Italy.

The film draws from the Argonautica, by Apollonius of Rhodes, and other classical sources but condenses, modifies, and sometimes wholly invents elements of the myth. Key figures from the legend are present (Jason, Pelias, the Argonauts, Medea), but many of the events are streamlined or altered.

Some things align with the myth. Jason’s mission to retrieve the Golden Fleece to reclaim his throne from the usurper Pelias. The divine involvement of Hera, who acts as Jason’s protector and benefactor, consistent with some classical sources. The encounter with Phineas and the harpies and the passage through the Clashing Rocks are lifted directly from the Argonautica.

However, the gods are simplified, functioning more like chess players than characters within an epic cosmology. Hera and Zeus appear as a bickering couple who watch Jason’s progress from Mount Olympus, a device more aligned with modern narrative convenience than classical theology. Characters like Hercules are reduced to brief side roles and comic relief rather than the tragic, complex figures of myth. Medea’s character, crucial in myth as both a helper and later a tragic antagonist, is largely sanitized. Her betrayal of her people and the dark magic she employs in the original are omitted. In a way, she is reduced to a passive romantic interest. The climactic battle with the skeletons has no basis in the original myth but brilliantly replaces the more prosaic theft of the Fleece.

These alterations are not flaws but rather necessary cinematic inventions to fit the tone and pacing of a family-friendly mythological adventure. The film is not a literal transposition of the myth, but is mythic in spirit, compressing sprawling source material into an archetypal hero’s journey, which, for many viewers, is Greek mythology, or at least its cinematic avatar.

The special effects in Jason and the Argonauts represent the apotheosis of Ray Harryhausen’s career. Using his patented Dynamation technique, he infused life into creatures of myth in a way no live-action or early CGI could. Four sequences, in particular, stand out.

Talos, the bronze giant who guards the treasure of the gods, is rendered with a weight and presence that convey true menace. His creaking joints and inhuman movement evoke the unsettling uncanniness of ancient statuary come to life. His death, bleeding ichor from his heel as he topples into the sea, is visually and emotionally stunning.

The Harpies are terrifying in their grotesque, birdlike design and relentless torment of the blind prophet Phineas. Harryhausen manages to elicit pathos for Phineas while showing off the harpies’ chaotic and disruptive power.

The Hydra is a marvel of design, even if misplaced in this story (it was not Jason who fought the Hydra, it was Hercules who did it as part of his Twelve Labors). Although the stop-motion animation of so many moving heads is a logistical feat, Harryhausen controls the scene with elegant pacing. The monster’s defeat directly leads to the summoning of the skeletons.

The Skeleton Fight is perhaps the most famous Harryhausen sequence. This sword battle between Jason, his companions, and seven skeleton warriors raised from the Hydra’s teeth took four months to animate. It is a masterclass in timing, choreography, and spatial storytelling. The skeletons are more than visual tricks. They seem cunning and malicious, and their coordination with live actors is astonishing. Unlike most modern effects, Harryhausen’s creatures feel tactile. They occupy the world of the actors, enhanced by careful compositing and clever blocking. The monsters are the drama, not mere obstacles.

Bernard Herrmann’s score for Jason and the Argonauts is monumental, brooding, and filled with heroic grandeur. Known primarily for his work with Hitchcock (Psycho, Vertigo, The Birds), Herrmann here brings an entirely different register, one inspired by classical modes and Wagnerian brass. Talos’s theme is a percussive, ominous motif: mechanical, slow, and unrelenting, matching the statue’s unholy animation. The skeleton battle is scored with whirling strings and jarring dissonances, emphasizing the unnaturalness of the combat. The love theme for Jason and Medea is restrained, evoking Greek antiquity without slipping into Romantic cliché. Herrmann’s use of brass and percussion gives the score a ceremonial, almost religious tone, appropriate for a tale driven by gods and fate.

While set in mythic Hellas, the film was primarily shot in southern Italy. The choice lends the movie an authentic Mediterranean atmosphere unmatched by Hollywood backlots. The architecture and ruins seen throughout the film ground the fantastical story in a recognizably ancient world. The First Temple of Hera at Paestum (used in the harpy scenes) is particularly striking. Its weathered Doric columns and open spaces are both majestic and desolate, reinforcing the tragedy of Phineas’s blindness and torment. Rather than building sets, the film uses these ruins to suggest timelessness and the lingering shadow of divine presence. Palinuro and the Amalfi Coast stand in for various seascapes and island vistas. The jagged cliffs, sun-bleached rocks, and deep blue waters give the journey a convincing epic scale. The cinematography (by Wilkie Cooper) captures these locations with painterly composition, highlighting both the natural beauty and eerie grandeur of the ancient world. In this sense, the movie has more visual fidelity to Greece than most later productions filmed in studio-heavy settings.

Jason and the Argonauts is not a scholarly retelling of Greek mythology. It is a cinematic myth in its own right. With its blend of spectacle, artistry, and archetypal storytelling, it embodies the timeless spirit of heroic adventure. While scholars may balk at its liberties, and purists may miss the tragic edge of Medea’s betrayal or the complexity of Hercules’s presence, the film captures the awe and terror of encountering the unknown, the monstrous, and the divine. It is perhaps best remembered not for its plot but for its moments: Talos turning his head, the Hydra writhing in battle, the skeletons crawling from the earth. These images, combined with Herrmann’s music and the ancient stones of Paestum, transcend fidelity to myth to become a modern myth of their own.

Watching Anime: The Many Faces of Astro Boy

Astro Boy (Tetsuwan Atom) is more than just a cartoon character. He’s a cornerstone of modern Japanese pop culture and a foundational figure in global science fiction storytelling. Created by Osamu Tezuka, the so-called “God of Manga”, Astro Boy first appeared on the printed page in 1952, eventually becoming the star of Japan’s first major animated television series in 1963. Astro is instantly recognizable with his big round eyes (according to Tezuka, inspired by Disney’s Bambi), jet-powered limbs, and heart of gold. But behind his charming appearance lies one of fiction’s most poignant origin stories: a tale of loss, abandonment, identity, and artificial humanity.

Tezuka, a trained medical doctor turned artist, was deeply influenced by Western literature, animation, and post-war trauma. His work often combined fantastical science fiction with deep human concerns. With Astro Boy, he created a character who was simultaneously a child, a weapon, and a mirror for human fears and hopes in an age of rapid technological change.

Astro’s origin story (rebuilt and reimagined across manga, tv, and film) reveals not just changing artistic styles, but also evolving philosophies of life, death, and what it means to be human.

One of Tezuka’s clearest inspirations for Astro Boy was Carlo Collodi’s Pinocchio. Like Geppetto’s wooden puppet, Astro is a creation born of love and grief, a substitute for a lost or absent child. And like Pinocchio, Astro must embark on a journey of self-discovery, confronting internal doubt and external hostility to become “real” in an emotional, if not biological, sense.

However, whereas Pinocchio centers on the transformation of a puppet into a human boy, Astro Boy reverses the trajectory. Astro is built to resemble a real boy but gradually realizes he is not human and never will be. His tragedy lies not in wanting to become human per se but in wanting to be accepted as he is. The constant tension between how he is perceived (a machine, a tool, a weapon) and how he sees himself (a boy with emotions and conscience) makes Astro a far more tragic and modern figure than Pinocchio.

Tezuka’s Astro Boy manga (1952–1968) begins with the death of Dr. Tenma’s young son Tobio in a car accident. Unable to cope with the loss, Tenma creates a robotic duplicate in Tobio’s image, Astro. At first, he believes the robot can fill the void in his heart, but when Astro fails to grow like a real child, Tenma goes cold and eventually sells him to a circus. It is Professor Ochanomizu who later rescues Astro, recognizing his potential and giving him purpose.

This origin emphasizes emotional realism and moral ambiguity. Tenma is both a grieving father and a failed god, a man who tries to cheat death and ends up compounding his tragedy. The story subtly explores whether love for a child must depend on their humanity or whether even a robot can deserve compassion. Astro’s journey is as much internal as external: a search for dignity, acceptance, and autonomy.

The 1963 Astro Boy anime series marked the birth of Japanese tv anime. Targeted at children and produced with limited resources, this version simplifies the manga’s origin story. Tenma still creates Astro after losing his son but abandons him with far less cruelty. Astro quickly transitions into a noble superhero, fighting crime and injustice with a smile.

What’s lost in psychological complexity is gained in accessibility. This version frames Astro as a cheerful icon of modernity, reflecting the era’s post-war optimism. Technology is seen not as a danger but as a friend, something to be embraced. Astro becomes less of a tragic figure and more of a model child: brave, honest, and kind.

The 1980 Astro Boy reboot attempts to restore some of the manga’s emotional depth. Dr. Tenma’s grief is shown with greater gravity, and Astro’s feelings of rejection are more fully explored. The show gives more time to his struggle to understand human behavior, emotion, and his place in society.

This version straddles two audiences: children and nostalgic adults. It maintains the accessibility of the 1963 series but reintroduces key philosophical questions. Can a machine feel love? Should robots have rights? What is the soul? It pushes Astro toward a more mature role, not just as a hero but as a child grappling with adult truths.

Astro Boy‘s 2003 adaptation is the most mature and morally complex. Created for the franchise’s 40th anniversary, it leans into the tragedy of Astro’s origin. Dr. Tenma becomes an obsessed and ultimately villainous figure. After failing to recreate Tobio, he rejects Astro not just emotionally but violently, erasing his memories and casting him into the world alone. Astro only learns about his origin in episode seven.

This version uses Astro’s story to critique social prejudice, AI ethics, and systemic inequality. Robots in this world are oppressed, segregated, and often exploited, echoing real-world histories of racism and classism. Astro becomes a hero and a figure of compassion and forgiveness in a society that dehumanizes him. It reflects the anxieties of its time: fears of surveillance, terrorism, and technological dehumanization. Where earlier versions asked “can robots be human?”, the 2003 series asks “how should we treat the ‘other’, even if it’s not human?”

In the 2009 CG-animated feature, produced by Hong Kong-based Imagi Animation Studios, Astro Boy is given a slick redesign and a simplified origin. Dr. Tenma (voiced by Nicolas Cage) creates Astro after Tobio’s death, rejects him briefly, but is quickly forgiven and redeemed. The story turns into a standard “chosen one” narrative: Astro runs away, finds friendship among outcasts, and returns to save the city from a militaristic villain (voiced by Donald Sutherland). Absent is the thematic depth of earlier versions. Gone are the questions of identity, suffering, or systemic bias. Instead, we get a story of self-acceptance and family-friendly adventure, in line with Hollywood animation conventions. While visually polished, the film loses the existential core of Tezuka’s creation.

Among Astro’s many foes, Pluto stands apart. Created by another scientist to destroy the world’s strongest robots (including Astro), Pluto becomes a tragic figure. In the original manga, he is a tool of hatred who slowly develops a sense of conscience, eventually refusing to kill and sacrificing himself. Pluto’s role is critical: he is Astro’s dark mirror, a machine built for war who comes to yearn for peace. Their confrontation is not just a battle of strength but a clash of ethics. Tezuka uses Pluto to explore how even “evil” machines can change, and whether morality is hardwired or learned.

This relationship was so rich that it became the centerpiece of Naoki Urasawa’s critically acclaimed manga Pluto (2003–2009), a noir-style reimagining that reframes Astro and Pluto’s story for adults, pushing the themes of trauma, war, and identity even further.

One of the most haunting aspects of Astro’s character is that he can never grow up. Built to resemble a 9-year-old boy, he is physically frozen in time, despite gaining wisdom, experience, and pain. Unlike Pinocchio, he will never become a “real boy”. Unlike other child heroes, he cannot age into adulthood.

This places him in the lineage of figures like Peter Pan, the boy who never grows up, and Claudia from Interview with the Vampire, the child turned immortal, cursed to stay young while her mind matures. Like Claudia, Astro’s eternal youth becomes a prison, especially in versions like the manga and the 2003 anime, where his longing for identity and love is rejected because of what he is. His childlike body disarms those around him but also prevents him from being taken seriously. He is too young to be feared, too artificial to be loved, and too powerful to be ignored. A poignant paradox that gives him enduring pathos.

Five Pearl Harbors

I’ve recently watched six movies that featured the Japanese attack on the US naval base at Pearl Harbor in Hawaii. It’s so interesting how they all used the historical event in different ways and with different purposes.

From Here to Eternity (Fred Zinnemann, 1953) ends with the attack. Before that, we see the intersecting lives of several characters around the island. Private Robert E. Lee Prewitt (Montgomery Clift), Sergeant Milton Warden (Burt Lancaster), and Private Angelo Maggio (Frank Sinatra) navigate the tensions of military life in Pearl Harbor. Karen Holmes (Deborah Kerr), the wife of Warden’s commanding officer, and Alma (Donna Reed), an “entertainer” working at a gentlemen’s club, explore what roles are available in a closed society made for men.

None of the characters are heroes. Prewitt is tragically stubborn, accepting undeserving punishment from his superiors and justifying it as personal integrity. Warden is cynical and pragmatic, caught in a doomed affair with his commanding officer’s wife. Maggio is a self-destructive underdog who has accepted his fate, trying to have a few moments of pleasure before it all ends. All three are locked into a system of institutional cruelty, masculinity under pressure, and the suffocating effects of rigid hierarchies, both military and societal.

The women occupy a paradoxical space, central to the story’s emotional undercurrents and, at the same time, only peripheral in a male-dominated world, their lives shaped by their relationships to the men and their limited agency within a patriarchal order. Karen is the archetype of the disillusioned military wife trapped in a sexless, loveless marriage with an unfaithful husband. Her affair with Warden is an act of both rebellion and desperation. Alma works as a prostitute and dreams of a respectable life back on the mainland. Her romance with Prewitt is fraught with illusions and pragmatism: she wants to love him, but not at the cost of her escape plan.

From Here to Eternity is a brooding, emotionally resonant war drama classic of mid-century American cinema. Adapted from James Jones’s 1951 novel, the film is often remembered for its iconic beachside kiss between Burt Lancaster and Deborah Kerr, but it is far more than a memorable still frame. It is a study of a repressive and masculinized institution that crushes those who don’t conform. The military, as depicted here, is less a protector of freedom than an engine of conformity. Dissent, even principled dissent, is punished. Compassion is a weakness. While sanitized compared to the novel, especially in its portrayal of sexuality and institutional corruption, it still tackles extramarital affairs, prostitution (thinly veiled), and brutality within the ranks with remarkable frankness for the time.

From Here to Eternity is easily the best movie of this batch. It captures a world on the brink of historical catastrophe, populated by people already living through private wars. It reflects the gender norms of its era, sometimes critically and sometimes uncritically, but always with emotional depth. Its women, while not given full narrative autonomy, are as vivid and wounded as the men, and their struggles underscore the film’s bleak view of a world where love is no match for duty, and integrity comes at the cost of survival.

In Harm’s Way (Otto Preminger, 1965) starts with the attack. From there, it tries to build a narrative of a sweeping World War II epic, echoing the grandeur and psychological nuance of earlier war dramas. And it fails. Miserably. In the mid-sixties, it is still trying to build heroes in the style of the mid-forties.

Playing Captain Rockwell Torrey, John Wayne is a paragon of stoicism, a figure of silent suffering and noble command. He is rarely questioned and even more rarely wrong. He begins the film as a granite-jawed archetype of military virtue and ends the same way. Perhaps that’s the point: he is the immovable rock in a sea of shifting loyalties and crises, but it leaves little room for psychological complexity. As the more volatile and morally compromised Commander Paul Eddington, Kirk Douglas offers a counterpoint: his character is flawed, scarred, and driven by guilt. Yet his arc, involving a sexual assault subplot that is handled with both narrative bluntness and emotional detachment, feels poorly justified and oddly sanitized. Patricia Neal is given the unenviable role of Lieutenant Maggie Haines, the nurse who exists primarily to be Wayne’s emotional salve. There is a quiet dignity in her performance but, like all the women in the film, she is relegated to the periphery of a man’s world. Jill Haworth and Paula Prentiss play roles that are at best ornamental and at worst exploitative, especially in scenes where trauma is either brushed aside or used solely as motivation for male characters.

In Harm’s Way is based on James Bassett’s 1962 novel of the same name, but it streamlines, sanitizes, and sentimentalizes much of the content. Where the book offers a mature, morally complex portrait of military life during World War II, the film opts for broad strokes, traditional heroism, and a less introspective tone. And the movie goes on for 165 minutes, trying to weave together a personal melodrama with a broader military campaign but never giving either element the depth or pacing it needs. The romantic subplot feels like a studio-mandated softening of the action, while the strategic developments often devolve into scenes of men staring at maps.

Tora! Tora! Tora! (Richard Fleischer & Toshio Masuda & Kinji Fukasaku, 1970) is all about the attack on Pearl Harbor. While the two movies I commented on previously were based on novels, this one is based on historical documents. Instead of using the episode as the opening or the closing of a fictional story, the goal here was to present the attack as closely as possible to the facts. Tora! Tora! Tora! presents a level of historical fidelity that was rare in war films of its time. Eschewing the melodrama typical of World War II cinema, the film adopts a more analytical, even clinical tone in its dissection of the political and military machinery on both sides of the Pacific.

The American military and intelligence community is shown to be hamstrung by layers of bureaucracy, inter-service rivalry, and a failure of imagination. Rather than depicting the USA as simply caught off guard, Tora! Tora! Tora! presents a nuanced picture of systemic failure. Commanders like Admiral Kimmel and General Short are portrayed as competent men working within a confused and compartmentalized system. Intelligence officers pick up ominous signals, like decoded messages and reports of Japanese fleet movement, but these warnings are either dismissed, misinterpreted, or bogged down by red tape and interdepartmental inertia. The film underscores how rigid thinking and an overreliance on protocol dulled America’s preparedness. This dramatization of bureaucratic dysfunction doesn’t scapegoat individuals. Instead, it indicts a system structurally incapable of responding swiftly and decisively. It’s a chilling message, made all the more effective by the film’s docudrama style.

On the Japanese side, Tora! Tora! Tora! is equally committed to portraying internal divisions and philosophical disagreements. The film avoids reducing the Japanese military to a monolithic villain. Instead, it emphasizes the profound ambivalence among Japanese leaders about the wisdom and morality of attacking the United States. Admiral Yamamoto emerges as a tragic figure, a strategist with grave reservations about war with the USA, famously noting that Japan would only “run wild” for six months before American industrial might turned the tide. His internal conflict is rendered with restraint but clarity, contrasting him with more hawkish elements within the Imperial Navy and Army. The cabinet debates, the vacillations, and the forced consensus all contribute to a portrait of a nation not inexorably driven to war but pushed into it by a mix of pride, desperation, and flawed assumptions.

While Tora! Tora! Tora! earns praise for its accuracy and evenhandedness, its austere tone can also be a liability. Characters often feel more like avatars of historical forces than fully realized individuals, and the narrative momentum occasionally stalls under the weight of procedural detail. Yet this same quality also lends the film a unique power. It plays less like an adventure movie and more like a fatalistic tragedy unfolding with the inevitability of a Greek play.

In Pearl Harbor (Michael Bay, 2001), the attack happens around the middle of the movie. It wanted us to already know the characters when they are impacted by the attack on Pearl Harbor, but it also wanted to end with a victory (even at the expense of historical integrity). It’s a sweeping war-romance epic that attempts to dramatize a devastating and pivotal moment in American history by inserting a love triangle between Ben Affleck, Josh Hartnett, and Kate Beckinsale, plus a collection of history inaccuracies.

The film takes serious liberties with historical facts, especially in how it inserts its fictional protagonists into the center of the attack’s response. Affleck and Hartnett play Rafe McCawley and Danny Walker, two fighter pilots who manage to get airborne during the surprise attack and shoot down multiple Japanese planes in what can only be described as a heroic fantasy. While a handful of American pilots did manage to get airborne and resist, the depiction in Pearl Harbor exaggerates the success and agility of the defenders. In reality, the US response was largely uncoordinated and overwhelmed by the scale and surprise of the assault.

The film also blurs lines between real and fictional elements. For example, the Doolittle Raid, which the protagonists participate in near the end, is portrayed as a natural progression of their personal storylines. Historically, the Doolittle Raid was a daring bombing mission on Tokyo that took place months after Pearl Harbor and was carried out by specially trained volunteers. Affleck and Hartnett’s inclusion feels forced and serves more to give the characters a satisfying arc than to honor that mission’s real complexity and risk.

Bay’s signature style of slow-motion hero shots, grandiose music, and pyrotechnic-heavy action is fully displayed during the Pearl Harbor attack sequence. The recreation of the Japanese aerial assault is visually impressive, with soaring camera work and chaotic, visceral imagery that captures some sense of confusion and horror. However, while the visual effects are technically remarkable, they are emotionally hollow, often more interested in choreographed destruction than in the human tragedy it represents. The attack becomes an action set piece rather than a historical turning point.

There are brief glimpses of the real human cost of war, such as wounded soldiers flooding the hospital and nurses scrambling to respond, but these moments are fleeting. Cuba Gooding Jr.’s role as real-life Navy cook Doris “Dorie” Miller, who earned the Navy Cross for his valor, is powerful but underdeveloped. His presence is a reminder that Pearl Harbor could have been more impactful had it chosen to center on real historical figures rather than fictional heroes. Instead, we get an earnest but misguided epic that sacrifices historical accuracy and emotional authenticity for romantic clichés and explosive spectacle.

I included The Final Countdown (Don Taylor, 1980) on the list because of its intriguing premise: What if a modern US aircraft carrier were transported back in time to the day before the Japanese attack on Pearl Harbor? Unfortunately, the film ultimately falls short of its philosophical and narrative potential, opting instead for a conservative and somewhat superficial approach to its central dilemma.

The nuclear-powered USS Nimitz is caught in a mysterious storm and hurled back to December 6, 1941. The question becomes: should the crew intervene in the course of history and prevent the Pearl Harbor attack, potentially saving thousands of lives but also rewriting world events?

The premise offers immense dramatic and intellectual potential, yet the movie shies away from exploring the consequences of time travel in any meaningful way. Instead, the narrative is tightly controlled and ultimately resolves itself with a deus ex machina: the return of the Nimitz to the present before any intervention can occur. This decision preserves the historical status quo and sidesteps any messy philosophical questions about the morality of altering history, the unpredictability of time, or the ripple effects of technology out of its era.

Though the cast features solid performances, the characters are largely archetypal and underdeveloped. Kirk Douglas plays Captain Yelland with stoic authority, representing military pragmatism and responsibility. Martin Sheen’s character, Warren Lasky, a civilian observer, is meant to offer a more philosophical perspective, but he’s never fully utilized as a moral or intellectual foil to Yelland. Charles Durning plays Senator Samuel Chapman, a 1941-era politician whose presence allows the film to briefly explore the cultural and political mindset of the past. Yet even this opportunity is muted, as the film is more interested in showcasing aircraft maneuvers than interrogating ideological contrasts between 1941 and 1980.

The most glaring weakness of The Final Countdown is its reluctance to engage with the philosophical implications of its own plot. The film flirts with questions of fate, determinism, and the ethics of historical intervention but never commits to any position. This indecision makes the film feel safe, even timid, when it could have been bold and provocative. Moreover, the paradoxes inherent in time travel (causality loops, alternate timelines, the grandfather paradox) are ignored or waved away. In contrast to more intellectually ambitious time travel films of the 1970s (like Time After Time) or the 1980s (like The Terminator), The Final Countdown seems content with its own superficiality.

M x 3

I always find it interesting how different moviemakers adapt the same book for the screen. But it feels a bit uncomfortable when the source material is not a book but another movie. It’s like the director of the remake is saying to the original director, “I can make your movie better than you can”. And, more often than not, it’s not better. With very few exceptions (like Scarface, The Fly, or The Departed), remakes have very little to offer.

This week, I watched one original movie and two remakes, just trying to understand why someone would think it was a good idea to reinvent one of the most influential films in cinema history, often regarded as the bridge between silent expressionist cinema and modern sound filmmaking. I’m talking about Fritz Lang’s M (1931), a tense psychological thriller and social critique telling the story of a serial child murderer terrorizing a German city and the desperate hunt to capture him, both by the police and the criminal underworld. The film’s groundbreaking use of sound, visual storytelling, and deep thematic exploration make it a cornerstone of world cinema.

M was one of Germany’s first sound films and demonstrated how sound could be used creatively rather than just as a technical novelty. Unlike many early talkies that relied heavily on dialogue, M employs silence and selective soundscapes to heighten tension. The most famous example is the killer’s whistling of In the Hall of the Mountain King (an orchestral piece composed by Edvard Grieg), which serves as an aural motif signaling his presence and eventual downfall. Lang also uses off-screen sound innovatively, allowing unseen actions to be heard, creating suspense and a sense of lurking danger.

While M precedes the classic film noir era, its dark cityscapes, moral ambiguity, and focus on crime and psychology profoundly influenced the genre. It also established many conventions of the psychological thriller, particularly depicting a disturbed protagonist and the society that hunts him.

M is not a full-fledged expressionist film like Lang’s earlier Metropolis (1927), but it retains the movement’s influence in its high-contrast lighting, distorted cityscapes, and striking use of shadow. Fritz Arno Wagner’s cinematography uses deep shadows and stark compositions to evoke paranoia and entrapment, reinforcing the film’s themes of surveillance and pursuit.

Released during the final years of the Weimar Republic, M reflects the anxieties of a German society in turmoil. Economic instability, rising crime, and the growing power of authoritarianism are all subtly present in the film. The public hysteria and mob mentality depicted eerily foreshadow the rise of Nazi Germany, where scapegoating and vigilantism became state policy.

Peter Lorre’s portrayal of Hans Beckert, the child murderer, is one of the most chilling yet sympathetic performances in film history. Unlike traditional movie villains, Beckert is not a faceless monster but a tormented man driven by impulses he cannot control. His climactic monologue, in which he pleads for understanding, complicates the audience’s feelings toward him, making M one of the first films to explore the psychology of a killer in depth.

The film also avoids simplistic portrayals of good and evil. The criminals, led by Schränker, organize themselves as vigilantes, highlighting the blurred line between law and crime. The police and underworld both pursue Beckert with equal fervor, but for different reasons: justice versus self-preservation.

Lang structures the film like a procedural, showing the parallel investigations of the police and the criminal syndicate with a methodical precision that heightens the suspense. The intercutting between these two factions, particularly in the film’s latter half, is an early example of dynamic montage editing, keeping the tension tight and the narrative fluid.

Beyond its surface as a crime thriller, M is a meditation on justice and society’s response to evil. The film’s final moments, where Beckert faces an unofficial “trial” by the criminal underworld, raise difficult questions: does justice require legal institutions, or can mob rule be just as effective? The film offers no clear answers, leaving the viewer in a state of moral unease.

Lang himself would flee Germany soon after M, as the Nazis sought to co-opt his talents for propaganda. His later Hollywood films, including The Big Heat (1953) and Scarlet Street (1945), continued exploring crime and moral ambiguity themes, but M remains his most haunting and prescient work.

Twenty years later, someone in Hollywood decided it was a good idea to offer a new version of this classic movie. Joseph Losey’s M (1951) is a relatively faithful adaptation, relocating the story from Weimar Germany to postwar Los Angeles. The basic premise remains: a city is terrorized by a child murderer, prompting both the police and the criminal underworld to hunt him down. However, some key differences stand out.

The 1951 film reinterprets the themes of surveillance, paranoia, and societal breakdown within the context of postwar America, a country grappling with the Red Scare and growing anxieties about urban crime. The movie hints at the increasing role of police surveillance in public life, an element that wasn’t as pronounced in Lang’s version. Losey’s M also places a heavier emphasis on police work, making it feel more like a crime procedural than a psychological thriller. While competently executed, the investigation scenes lack the tension and visual inventiveness of Lang’s film.

Peter Lorre’s portrayal of Hans Beckert in the original is iconic, a mix of childlike vulnerability and monstrous compulsion. David Wayne does a respectable job in the 1951 remake, but his performance lacks the same intensity. His climactic monologue, one of the most important scenes in Lang’s film, feels weaker and less impactful.

Joseph Losey’s M doesn’t really justify its existence. While Losey was a skilled filmmaker, and some of his later works (The Servant and The Prowler, in particular) showcase his talent, his M fails to escape the shadow of the original. The remake suffers from being too close to Lang’s film while offering little that is genuinely innovative. If anything, it demonstrates how crucial style and directorial vision are, since M (1951) retains much of the plot but loses the eerie, unsettling atmosphere that made Lang’s version unforgettable.

Only two years later, we got another adaptation, this time coming from Argentina. Unlike Losey’s remake, El Vampiro Negro (The Black Vampire), directed by Román Viñoly Barreto, is more of a reimagining than a direct remake. The film keeps the basic premise (a child murderer being pursued by both the police and criminals) but shifts the focus in a way that gives it a unique identity.

The most significant and interesting change is the introduction of a nightclub singer (played by Olga Zubarry) as the protagonist. She becomes a key witness in the case, and the film uses her perspective to explore themes of powerlessness, moral complicity, and social injustice. This provides a fresh angle, as the original movie was primarily focused on male characters. By introducing the singer as a major character, the film incorporates themes of gendered violence and societal hypocrisy. She is marginalized by men in power, making her struggle parallel to the larger moral questions the film poses about justice and corruption.

Instead of a grotesque figure like Peter Lorre’s Beckert, the killer in El Vampiro Negro (played by Nathán Pinzón) is depicted as a more subdued and tormented figure. The film leans more into psychological drama than horror, making the murderer’s presence feel less terrifying but more pitiable. Unlike Lang’s stark and clinical approach, El Vampiro Negro has a more melodramatic style, emphasizing emotional turmoil. The noir-style cinematography is striking, though still not as innovative as Lang’s expressionist techniques.

Surprisingly, El Vampiro Negro takes a more creative approach, providing a different perspective and thematic depth. The focus on a female character and the inclusion of gendered violence and systemic injustice make it stand out. It shifts the narrative from a strictly procedural crime thriller to something more emotionally resonant and socially aware. While it doesn’t surpass Lang’s original, at least it offers a new lens through which to view the story. The change in emphasis, from a study of justice and mob mentality to an exploration of gender and power, gives it artistic merit as a reinterpretation rather than just a copy.

If one were to watch any of the remakes, El Vampiro Negro is the more interesting and justifiable reinterpretation, while Losey’s M is an example of how difficult it is to remake a masterpiece without adding something genuinely new. Fritz Lang’s M is not just a masterful thriller. It is a profound statement on justice, paranoia, and humanity’s darker instincts. Its technical innovations, narrative complexity, and psychological depth make it one of the greatest films ever. Nearly a century after its release, M remains as chilling and thought-provoking as ever.

Several trucks full of nitroglycerin

I’m fascinated by how different moviemakers adapt the same book to the screen. Recently, I was able to watch four versions of the same story. It’s a French novel I read many years ago in Spanish during a Costa Brava vacation: Le Salaire de la Peur (my translated version was called El Salario del Miedo), by Georges Arnaud, originally published in 1950. Comparing the 1953, 1958, 1977, and 2024 adaptations offers insights into how different filmmakers have approached the same material, reflecting their eras, styles, and societal concerns.

Le Salaire de la Peur (Henri-Georges Clouzot, 1953) is often hailed as a masterclass in tension and atmosphere, capturing the grim existential dread that runs through Arnaud’s novel. The story follows four desperate men hired to drive two trucks filled with nitroglycerin across treacherous terrain in a Latin American country, with their lives hanging by a thread.

The strength of this adaptation lies in its stark realism and relentless pacing. Clouzot builds tension slowly, using the dangerous journey as a metaphor for the fragile nature of life, particularly in the post-war world. The film’s social commentary focuses on the exploitation of the working class by capitalist forces, emphasizing how these men are expendable tools in the face of profit. It’s also a deeply cynical film, with its tone of despair resonating with the nihilism of European cinema in the early 1950s. The black-and-white cinematography intensifies the desolation of both the physical landscape and the men’s mental state.

Clouzot’s version is known for its long takes and focus on the physicality of danger, often using silence and stillness to create unbearable suspense. The characters are morally ambiguous, with no real heroes, which further emphasizes the sense of human vulnerability and futility. This adaptation remains the most faithful to the novel’s bleak and pessimistic vision of humanity. If you are going to watch only one of these movies, choose Le Salaire de la Peur.

Violent Road (Howard W. Koch, 1958) is an Americanized version of the novel, and while it retains the general premise, it makes significant changes to the tone and focus. Set in the USA, the film shifts from the existential and social commentary of Clouzot’s version to a more straightforward action narrative. The drivers now transport volatile chemicals for a rocket base, tying into Cold War anxieties and America’s space race rather than the geopolitical complexities of Latin America.

This version downplays the existential angst of the original, opting instead for an adventure-oriented narrative that tries to focus on suspenseful set pieces (not always successfully). While the characters are still desperate men, their motivations and personalities are much simplified, offering less moral ambiguity. The film feels less critical of capitalism, framing the mission as a heroic endeavor rather than one born of exploitation. In this sense, Violent Road leans more into traditional Hollywood storytelling, where the characters have clearer arcs and are less morally complex.

While Violent Road lacks the artistry and depth of Clouzot’s adaptation, it still provides a somewhat tense, albeit more conventional, thriller. The change of setting and its focus on Cold War-era concerns reflect mid-century American anxieties, making it a culturally relevant interpretation for its time, though less enduring.

Sorcerer (William Friedkin, 1977) is arguably the most ambitious and controversial adaptation. Released in the same year as Star Wars, it was overshadowed at the box office but has since gained a cult following. Friedkin transports the story to Central America, drawing on the same grim atmosphere as Clouzot, but with a grittier, more modern aesthetic. Like Clouzot’s version, Sorcerer emphasizes existential dread and moral ambiguity, but Friedkin injects a deep sense of modern paranoia and disillusionment into the narrative.

The film is characterized by its unflinching portrayal of human desperation and the randomness of fate. Friedkin’s use of color, sound, and music (especially the electronic score by Tangerine Dream) adds to the film’s dreamlike yet nightmarish quality. The physical journey in Sorcerer is more harrowing than ever, with Friedkin pushing the boundaries of what audiences could endure in terms of suspense and psychological tension.

In contrast to Le Salaire de la Peur, Sorcerer delves deeper into the individual backstories of the protagonists, making their emotional journeys as important as the physical one. The film reflects the pessimism and disillusionment of the 1970s, particularly post-Vietnam and post-Watergate, where trust in institutions had eroded, and the pursuit of money or escape from one’s past felt as futile as it was dangerous. The film was a commercial failure upon release, but its gritty realism and philosophical depth have made it a favorite among cinephiles.

Le Salaire de la Peur (Julien Leclercq, 2024) is the most recent take on Arnaud’s novel and, while it returns to the original French title, it strays from the original tale about antiheroes and fully embraces the traditional hero with a past to atone for. Despite the visually immersive style, it’s closer to the shalowness of Violent Road and very far from the social realism of Clouzot’s Le Salaire de la Peur and the existential anxiety of Friedkin’s Sorcerer.

Set in a near-future dystopia, Leclercq uses the transportation of volatile cargo as a metaphor for the precariousness of human life in a world ravaged by climate change and economic inequality. The setting, though undefined, evokes a globalized environment where borders blur and human desperation transcends geography. Leclercq, much like Friedkin, explores the backstories of the characters in depth, adding layers of psychological complexity and emphasizing themes of guilt, redemption, and survival.

Visually, the film is stunning, with Leclercq’s use of large-scale landscapes and minimalist, meditative cinematography. The film balances moments of quiet introspection with heart-pounding tension, maintaining the essence of the original narrative while infusing it with contemporary relevance.

Leclercq’s The Wages of Fear is less bleak than the 1953 and 1977 versions, offering moments of human connection and solidarity amidst the chaos, though it retains the essential theme of survival at all costs. The film’s exploration of modern anxieties (technological, environmental, and moral) can be seen particularly timely by viewers trained to enjoy Hollywood tales, but the tone and the intention are so far from the original story that it almost feels like a betrayal.

Each adaptation of Le Salaire de la Peur reflects the concerns and aesthetics of its time. Clouzot’s Le Salaire de la Peur (1953) is a bleak, existential study of desperation and exploitation, while Violent Road (1958) trades depth for Cold War-era thrills. Friedkin’s Sorcerer (1977) heightens the intensity and philosophical despair, crafting a modern fable about the randomness of fate. Finally, Leclercq’s Le Salaire de la Peur (2024) reimagines the story for a globalized, dystopian world, merging existential tension with modern political and environmental anxieties.

The Lost World: One Book, Six Movies

My latest movie marathon was all about The Lost World. First I read the original novel by Conan Doyle (yes, the same guy who created Sherlock Holmes) and then watched six adaptations for the screen.

At the end of the 19th century, Sir H. Rider Haggard was the king of stories about lost worlds, with books like The People of the Mist (about a lost tribe in Africa) and Heart of the World (about a lost Mayan city in Mexico). But the genre got it’s masterpiece in 1912, when Sir Arthur Conan Doyle unleashed The Lost World. Explorers venturing to mysterious, uncharted lands teeming with prehistoric creatures? That’s the stuff that launched a thousand jungle expeditions, both literal and fictional. But while the book was groundbreaking, it wasn’t without its wobbles, especially the racist overtones and imperialist assumptions. Still, it’s hard to overstate its impact. Without The Lost World, we might not have had Edgar Rice Burroughs’s The Land That Time Forgot, or King Kong, or even Michael Crichton’s Jurassic Park.

The first crack at bringing Doyle’s tale to the silver screen, The Lost World (Harry O. Hoyt, 1925), was a silent masterpiece – and “masterpiece’ isn’t an exaggeration. Faithfulness to the novel? Decent enough. Professor Challenger and his team head to South America, find a plateau full of dinosaurs, and bring one back to London. Sure, liberties were taken (like adding a romance subplot), but the spirit was intact. The cinematography was beautiful for the time (I watched the tinted version restored in 2016), but the real star was the stop-motion wizardry of Willis O’Brien. Those dinosaurs were revolutionary, decades before CGI. O’Brien’s work on The Lost World paved the way for King Kong in 1933, which was like this movie’s rebellious teen cousin. Plot holes and pacing issues aside, the 1925 version remains a classic, with Challenger (played by Wallace Beery) as a brash, bearded and mustachioed force of nature.

With The Lost World (Irwin Allen, 1960), we enter B-movie territory. This adaptation swaps out Doyle’s intelligent, scientifically minded tale for lizards with glued-on horns. Yes, instead of lovingly crafted stop-motion dinosaurs, we get iguanas and crocodiles dressed in drag to look vaguely prehistoric. It’s as ridiculous as it sounds. The plot diverges wildly too. Gone is the novel’s thought-provoking narrative about science versus nature. Instead, we get melodrama, generic villains, and some dubious jungle antics. On the upside, the cast is stacked: Michael Rennie (The Day the Earth Stood Still) as Lord Roxton, Claude Rains (Casablanca) as Professor Challenger, and Jill St. John (who would later be the Bond Girl in Diamonds Are Forever) adding some glamour. But the sheer campiness of the production makes this one for die-hard dinosaur completists only.

Another thirty years and we got not one but two new adaptations, The Lost World (Timothy Bond, 1992) and its sequel Return to the Lost World (Timothy Bond, 1992). This version took some odd liberties. Instead of Doyle’s South American plateau, we’re now in Africa. Why? Probably because someone found an African savanna more budget-friendly than a South American rainforest. Lord Roxton is swapped for a new female character, Jenny Nielson (Tamara Gorski), in what feels like a half-hearted attempt at modernization. The rest of the cast is not bad: John Rhys-Davies (from the Indiana Jones movies) as Professor Challenger, David Warner (Jack the Ripper in Time After Time) as Professor Summerlee, and Eric McCormack (before becoming famous for Will & Grace) as Edward Malone. The special effects? Quite weak, even for a tv production, and definitely nothing you’d brag about at a paleontology conference. The dinosaurs really look like puppets. While they tried to retain some of the novel’s spirit, both films felt more like Saturday matinee fillers than genuine adaptations.

The next version of The Lost World (Bob Keen, 1998) is even worse. Only loosely based on the original novel, the action now happens in Mongolia. And the story is so much changed that only two members of the expedition return to London. Patrick Bergin plays Professor Challenger, in what may be the worst movie of his career. Dinosaurs? Not many, and several years after Jurassic Park none of them look impressive. Characters? Forgettable. Is it worth watching? Only if you enjoy movies that feel like they were cobbled together over a long weekend to cash in on a trend.

A few years later we got a new tv adaptation, The Lost World (Stuart Orme, 2001), with the advantage of having 145 minutes to tell the story (it was first broadcast in two 75 minutes episodes). They followed the story fairly closely (and even returning to the original setting in South America), but added a few new elements. Besides the romantic subplot that every adaptation insisted in including, there was also a detour about a religious fanatic trying to keep the lost world a secret because it could support Darwin’s theory of evolution and weaken the creationist dogma. Bob Hoskins as Professor Challenger was a great choice, and James Fox as Professor Summerlee is also a good contribution. The CGI dinosaurs are fine, nothing to get very excited about but not embarrassingly bad. What this film lacks in spectacle, it tries to make up for in earnestness, and there’s something endearing about that.

Which adaptation reigns supreme? If we consider them in the context of their time, the 1925 silent film is the winner. It’s not just a great adaptation, it’s a landmark in cinematic history, with Willis O’Brien’s dinosaurs setting a high standard for generations. Best special effects dinosaurs? Again, the 1925 version. No iguana cosplay here, just pure artistry. Best Professor Challenger? Bob Hoskins in 2001 nails the character’s mix of gruffness and charm. Best Lord Roxton? Michael Rennie from the 1960 version is hard to beat, even if the movie itself is a dud. Edward Malone, however, is such a dull character that he is forgetabble in all versions.

All the adaptations, whether faithful or not, wrestle with the clash between humanity and nature. Doyle’s novel asks whether we have the right to dominate nature, and that question lingers in every adaptation (even the ones with the lizards-in-costume nonsense). Each version also grapples with adventure and exploration, though often in ways that reflect the era of their production: awe in the 1920s, kitsch in the 1960s, and commercialism in the 1990s. At its heart, The Lost World remains a tale about discovery, danger, and our never-ending fascination with dinosaurs. Some adaptations soar, others stumble. But like the dinosaurs themselves, the story endures — an ancient, lumbering giant that refuses to go extinct.

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