Some people asked me if all my superhero conversions to Dungeons & Dragons were from Marvel characters. Well, here is a batch of DC characters adapted to the world of Faerûn. BatmanRace: HumanClass: Rogue (Inquisitive) / Monk (Shadow) Batman’s defining trait is that he is only human. No divine blood, no arcane mutation, just discipline, preparation, and will. In D&D terms, humans best represent relentless self-perfection and adaptability. His legend is built, not inherited. Inquisitive Rogue represents investigation, deduction, and battlefield awareness. Way of Shadow Monk provides stealth, sudden mobility, and fear-based presence. Special ability: Prepared for Everything – once
Tag: rpg
In my last batch of Dungeons & Dragons superheroes, I included one supervillain. Here are a few more, for your roleplaying adventures. MagnetoRace: Mountain Dwarf (Arcane-Touched)Class: Wizard (Graviturgy or Transmutation) Dwarves are intrinsically tied to metal, stone, and craftsmanship. Graviturgy represents attraction, repulsion, and control of mass, a good mechanical translation of magnetism without modern physics. Transmutation reinforces his ability to reshape metal, weapons, and terrain. Wizardry also emphasizes Magneto’s intellect, planning, and ideological certainty rather than brute force. Signature ability: Metal Dominion – can disarm entire armies by wrenching steel from their hands. LokiRace: Changeling or EladrinClass: Warlock (Archfey)
For those who enjoyed my medieval D&D superheroes (and asked for more), here is a new batch, around the Fantastic Four theme. Invisible WomanRace: High ElfClass: Wizard (Abjuration) Abjurers create protective shields, perfect analog to Sue’s forcefields. High Elves have innate magical talent. Her invisibility is classic arcane magic, but flavored as bending light via abjuration barriers. Signature ability: Veil Dome – a nearly transparent arcane sphere that blocks damage, mimicking the classic force bubble. Mister FantasticRace: Simic Hybrid or ChangelingClass: Wizard (Transmutation) Simic Hybrids allow biomagical adaptations. Changelings allow body reshaping. Either fits. Transmutation magic fits his scientific, experimental
I recently played in a short Dungeons & Dragons campaign in which all the characters had to be inspired by classic superheroes, adapted to the medieval fantasy world of Faerûn. I liked the idea so much that I ended up creating a whole list of characters, and having much fun with it. Here are a few of them. The best part is that, if you don’t like my versions of these super-adventurers, you can just create your own. Spider-ManRace: Wood ElfClass: Monk (Open Hand) with a 1–3 level dip in Rogue (Scout) Wood elves have the agility, speed, and keen
I have enjoyed an uncountable number of hours playing Dungeons & Dragons (D&D), and many of them being the Game Master (GM). I particularly find pleasure in being the GM for a group of people who are playing D&D for the very first time. Guiding new players into the game, helping them create and grow the characters, sharing with them the magic of discovering new worlds, all this is a reward in itself. I often use the official starting adventures published by Wizards of the Coast, Lost Mine of Phandelver (from the the 5th Edition Starter Set) and Dragon of