Tag: graphic novels (Page 1 of 2)

The First Creepy

In the late 1950s, American horror comics were effectively dead, or so it seemed. The moral panic that followed the publication of Seduction of the Innocent and the subsequent creation of the Comics Code Authority had wiped out the most creative and subversive publishers of the previous decade, most notably EC Comics. The lurid, poetic, and morally cruel horror stories of Tales from the Crypt, The Vault of Horror, and The Haunt of Fear vanished almost overnight, taking with them an entire generation of writers and artists who had perfected the form. One man saw opportunity where others saw only

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Yet More Dungeons & Dragons Superheroes

Some people asked me if all my superhero conversions to Dungeons & Dragons were from Marvel characters. Well, here is a batch of DC characters adapted to the world of Faerûn. BatmanRace: HumanClass: Rogue (Inquisitive) / Monk (Shadow) Batman’s defining trait is that he is only human. No divine blood, no arcane mutation, just discipline, preparation, and will. In D&D terms, humans best represent relentless self-perfection and adaptability. His legend is built, not inherited. Inquisitive Rogue represents investigation, deduction, and battlefield awareness. Way of Shadow Monk provides stealth, sudden mobility, and fear-based presence. Special ability: Prepared for Everything – once

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Dungeons & Dragons Supervillains

In my last batch of Dungeons & Dragons superheroes, I included one supervillain. Here are a few more, for your roleplaying adventures. MagnetoRace: Mountain Dwarf (Arcane-Touched)Class: Wizard (Graviturgy or Transmutation) Dwarves are intrinsically tied to metal, stone, and craftsmanship. Graviturgy represents attraction, repulsion, and control of mass, a good mechanical translation of magnetism without modern physics. Transmutation reinforces his ability to reshape metal, weapons, and terrain. Wizardry also emphasizes Magneto’s intellect, planning, and ideological certainty rather than brute force. Signature ability: Metal Dominion – can disarm entire armies by wrenching steel from their hands. LokiRace: Changeling or EladrinClass: Warlock (Archfey)

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More Dungeons & Dragons Superheroes

For those who enjoyed my medieval D&D superheroes (and asked for more), here is a new batch, around the Fantastic Four theme. Invisible WomanRace: High ElfClass: Wizard (Abjuration) Abjurers create protective shields, perfect analog to Sue’s forcefields. High Elves have innate magical talent. Her invisibility is classic arcane magic, but flavored as bending light via abjuration barriers. Signature ability: Veil Dome – a nearly transparent arcane sphere that blocks damage, mimicking the classic force bubble. Mister FantasticRace: Simic Hybrid or ChangelingClass: Wizard (Transmutation) Simic Hybrids allow biomagical adaptations. Changelings allow body reshaping. Either fits. Transmutation magic fits his scientific, experimental

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Dungeons & Dragons Superheroes

I recently played in a short Dungeons & Dragons campaign in which all the characters had to be inspired by classic superheroes, adapted to the medieval fantasy world of Faerûn. I liked the idea so much that I ended up creating a whole list of characters, and having much fun with it. Here are a few of them. The best part is that, if you don’t like my versions of these super-adventurers, you can just create your own. Spider-ManRace: Wood ElfClass: Monk (Open Hand) with a 1–3 level dip in Rogue (Scout) Wood elves have the agility, speed, and keen

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Three Dredds

I’ve recently had the chance to see two movies I had never seen, Judge Dredd (Danny Cannon, 1995) and Dredd (Pete Travis, 2012). They are both adaptations of the comic strip Judge Dredd, but they differ significantly from each other. Judge Dredd first appeared in 1977 in 2000 AD, a British weekly anthology comic, created by writer John Wagner and artist Carlos Ezquerra. The strip was a reaction against both American superhero excess and the bleak prospects of late-20th-century urban life. The setting, Mega-City One, was a sprawling dystopian metropolis stretching along the American eastern seaboard, plagued by crime, unemployment,

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