For those who enjoyed my medieval D&D superheroes (and asked for more), here is a new batch, around the Fantastic Four theme.
Invisible Woman
Race: High Elf
Class: Wizard (Abjuration)
- Abjurers create protective shields, perfect analog to Sue’s forcefields.
- High Elves have innate magical talent.
- Her invisibility is classic arcane magic, but flavored as bending light via abjuration barriers.
- Signature ability: Veil Dome – a nearly transparent arcane sphere that blocks damage, mimicking the classic force bubble.
Mister Fantastic
Race: Simic Hybrid or Changeling
Class: Wizard (Transmutation)
- Simic Hybrids allow biomagical adaptations. Changelings allow body reshaping. Either fits.
- Transmutation magic fits his scientific, experimental nature.
- His stretchiness is a result of alchemically altered flesh by years of magical experimentation.
- Signature ability: Elastic Form – cast Alter Self with extended reach and grappling capabilities.
Human Torch
Race: Fire Genasi
Class: Sorcerer (Draconic Bloodline – Red Dragon)
- Fire Genasi literally manifest fire from their bodies.
- Draconic bloodline gives elemental resistance and enhances fire spells.
- Flying when aflame is flavored as pyrokinetic propulsion mixed with sorcerous wings.
- Signature ability: Blazing Nova – a detonation of fire surrounding him, like Human Torch’s flame-on burst.
Thing
Race: Earth Genasi
Class: Fighter (Rune Knight)
- Earth Genasi already look rocky and sturdy, Ben Grimm in D&D form.
- Rune Knight gives growth (Giant’s Might), strength boosts, and protective runes.
- His transformation comes from a botched giants’ rune rite, leaving him permanently stone-skinned.
- Signature ability: Stonebreaker Mode – activate Giant’s Might and Stone’s Endurance for immense physical dominance.
Doctor Doom
Race: Human (Variant or Standard)
Class: Wizard (School of War Magic) / Artificer (Armorer)
- War Magic Wizard reflects Doom’s combat-ready spellcasting, tactical brilliance, and refusal to be caught unprepared.
- Armorer Artificer represents his iconic enchanted armor, not a gadget, but a runic exosuit powered by bound elementals and arcane sigils.
- Signature ability: Iron Will of Doom – advantage on all saving throws against charm, fear, and domination effects. Doom’s mind does not bend.
Silver Surfer
Race: Astral Elf
Class: Paladin (Oath of the Watchers)
- Astral Elves come from the Astral Sea, a perfect cosmic origin.
- Watchers Paladins defend the world from extraplanar threats, just like Norrin Radd defending the universe.
- His surfboard becomes a living astral construct that allows hovering and planar travel.
- Signature ability: Astral Glide – move by riding a star-light platform, functionally similar to Fly.
Should I publish more characters?