For those who enjoyed my medieval D&D superheroes (and asked for more), here is a new batch, around the Fantastic Four theme.

Invisible Woman
Race: High Elf
Class: Wizard (Abjuration)

  • Abjurers create protective shields, perfect analog to Sue’s forcefields.
  • High Elves have innate magical talent.
  • Her invisibility is classic arcane magic, but flavored as bending light via abjuration barriers.
  • Signature ability: Veil Dome – a nearly transparent arcane sphere that blocks damage, mimicking the classic force bubble.

Mister Fantastic
Race: Simic Hybrid or Changeling
Class: Wizard (Transmutation)

  • Simic Hybrids allow biomagical adaptations. Changelings allow body reshaping. Either fits.
  • Transmutation magic fits his scientific, experimental nature.
  • His stretchiness is a result of alchemically altered flesh by years of magical experimentation.
  • Signature ability: Elastic Form – cast Alter Self with extended reach and grappling capabilities.

Human Torch
Race: Fire Genasi
Class: Sorcerer (Draconic Bloodline – Red Dragon)

  • Fire Genasi literally manifest fire from their bodies.
  • Draconic bloodline gives elemental resistance and enhances fire spells.
  • Flying when aflame is flavored as pyrokinetic propulsion mixed with sorcerous wings.
  • Signature ability: Blazing Nova – a detonation of fire surrounding him, like Human Torch’s flame-on burst.

Thing
Race: Earth Genasi
Class: Fighter (Rune Knight)

  • Earth Genasi already look rocky and sturdy, Ben Grimm in D&D form.
  • Rune Knight gives growth (Giant’s Might), strength boosts, and protective runes.
  • His transformation comes from a botched giants’ rune rite, leaving him permanently stone-skinned.
  • Signature ability: Stonebreaker Mode – activate Giant’s Might and Stone’s Endurance for immense physical dominance.

Doctor Doom
Race: Human (Variant or Standard)
Class: Wizard (School of War Magic) / Artificer (Armorer)

  • War Magic Wizard reflects Doom’s combat-ready spellcasting, tactical brilliance, and refusal to be caught unprepared.
  • Armorer Artificer represents his iconic enchanted armor, not a gadget, but a runic exosuit powered by bound elementals and arcane sigils.
  • Signature ability: Iron Will of Doom – advantage on all saving throws against charm, fear, and domination effects. Doom’s mind does not bend.

Silver Surfer
Race: Astral Elf
Class: Paladin (Oath of the Watchers)

  • Astral Elves come from the Astral Sea, a perfect cosmic origin.
  • Watchers Paladins defend the world from extraplanar threats, just like Norrin Radd defending the universe.
  • His surfboard becomes a living astral construct that allows hovering and planar travel.
  • Signature ability: Astral Glide – move by riding a star-light platform, functionally similar to Fly.

Should I publish more characters?